![]() It's an awesome amount of control that makes the game easier to customize and less frustrating overall. If you can handle the game's overall violence and a handful of jump scares, "The Last of Us Part II" can be tweaked to whatever difficulty you prefer. More impactful accessibility options, like high contrast mode, can help people who are legally blind complete the game by labeling items, enemies, and other objects with distinct colors, like yellow, blue, and red. Like most single player games, "The Last of Us Part II" has multiple difficulty settings ranging from casual to extremely hard, but Naughty Dog went to great lengths to give players an accessibility menu that lets them adjust a number of minor settings that impact the game's difficulty.įor example, if you don't like the game's "realistic" weapon sway making it harder to aim, you can disable camera sway under accessibility options, or you can make it so that enemies won't see you while you're laying flat on the ground. High contrast mode is one of several options for people with different needs, or those who just want to make the game easier. The game also achieves the difficult task of bringing closure to the first game's morally ambiguous conclusion. "The Last of Us Part II" hits the same high notes that made its predecessor iconic - unmatched visuals, savage combat, rich environments, and an emotionally engaging story. Seven years later, "The Last of Us Part II" is one of the last major PlayStation 4 releases and a definitive title for the world's most popular video game console. Hardcore "The Last of Us" fans have spent years wondering if any sequel could be a worthy continuation. The game sold more than 20 million copies on PS3 and PS4, and has been optioned for an HBO original series. ![]() Critics heralded the game as an ideal blend between scripted narrative, gorgeous environments, and brutal survival horror gameplay. "The Last of Us" burned its way into the memories of millions of gamers in 2013 with a gripping father-daughter story set more than a decade after a zombie apocalypse. The sales surpassed the record held by "Uncharted 4," Naughty Dog's first PS4 release back in 2016. She’s not the same person she starts out as.Sony has confirmed that developer Naughty Dog's "The Last of Us Part II" is the fastest-selling PlayStation 4 exclusive ever, with more than four million copies sold worldwide. But by the end, Ellie isn’t the hero she thinks she is. It’s hard to say too much without delving into serious spoiler territory. The people she’s chasing aren’t monsters there are times when I hated some of them, but that changed. The Last of Us 2 PS4 review the end of the world never looked so good We. From the perspective of everyone else, though, she’s a terror: a ghost-like killer, somehow making her way into heavily fortified places and leaving a trail of corpses in her wake. As mentioned in Part 1, rebuilding a database will do a defrag of the PS4. She’s convinced that killing a particular person will ease her guilty conscience. She’s angry and scared and will do almost anything to make that feeling go away. Sure, she’s killed an unfathomable amount of people, but her pain is understandable. For the first half of the game, you see Ellie in the same light as any other video game hero. But the most powerful part of the story is how it shows both sides of the conflict. She’s a far cry from the curious teen she was in the first game. For one, you can see the literal toll the experience takes on Ellie’s body by the end, she’s a mess of blood and scars and other various ailments. ![]() The Last of Us Part II manages this in a few ways. ![]() It still makes me uneasy thinking about it. ![]() The game forced me into scenarios where I had no choice but to kill a German Shepherd, using savage weapons like spiked bats and pickaxes. You can get by without killing some people, but no matter what, Ellie will kill a lot of people during your time with the game. Things happen slowly and deliberately, giving you a chance to consider what you’re doing. It felt close and personal in a way I didn’t like, despite seeing it happen dozens, possibly hundreds, of times over the course of the game. Maybe it’s because I played TLOU2 as stealthily as possible, but I never became comfortable with the way Ellie would grab victims from behind, tell them to be quiet, and then stab them in the throat. Fighting against zombies is stressful - the sound design makes the monsters particularly scary - but killing inhuman creatures never made me feel guilty. Much of your time is spent stalking around areas full of enemies, and these encounters differ quite a bit depending on who you’re up against. ![]()
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